vickybit:
gamegeneral:
vickybit:
blasternation:
loltaku:
kotaku commentors
Actually, it’s Polygon comments. I know because I was reading these comments on their GOTY award for Gone Home and slowly losing any love I had left for this industry.
Yeah it really is completely devastating that somebody thinks that not all games HAVE to be FUNNY/LIGHTHEARTED/AMUSING.
Y’know, because ‘entertaining’ is literally the only definition of the word ‘fun’, amirite >:V
Games evolving as a medium where art could potentially be means that we do have to shed that notion. Its still GOOD for games to be fun, but how many movies that people consider “Art” lack fun in any way?
Treating games as an interactive medium instead of “just games” means that things like Gone Home and Spec Ops: The Line, and Papers, Please can exist, and provide us with an experience we would not have had otherwise.
It doesn’t have to be FUN to be worth “Playing”. Gone home is an interactive narrative where the pieces must be sought out by you and assembled, and that’s the “Game” part. There was hardly anything “Fun” about walking through that house but the experience was worthwhile.
See? This guy gets it!

And I mean, c’mon, after Proteus and Gone Home I’ve seen wayyy too many nerds acting as if people trying to tell a serious story or create an (ambient) experience with your favourite medium is suddenly magically gonna KILL OFF FUN GAMES FOREVER or otherwise take away your toys. Siiiigghhh
See, the difference here is that games like Papers, Please and Spec Ops: The Line make full use out of their medium. They deliver an engaging narrative THROUGH gameplay elements. Neither of them delve in subject-matter that is light-hearted, amusing or funny, but the way it’s presented to you is still very entertaining. You can still have “fun” playing games that aren’t rip-roaring hilarious or dudebro shooters because those games still have relatively “fun” game elements to them.
In Papers, Please, every character has a story, and every life is essentially in your hands. Each person’s paperwork is its own puzzle. Many people will plead with you to do the opposite of your intended job, and it’s up to you to decide whether or not that person’s life is more important than the lives of yourself and your family who are dependent on your job performance. The gameplay and narrative melds BEAUTIFULLY together in this game, and that makes it “fun” despite the oppressive atmosphere.
In games like Tell-Talle’s Walking Dead series, many of the game’s most critical moments require input from you, whether it be during heated conversations where anyone can snap at any moment or during a QTE sequence where you or someone in your group is in danger. Most of the game is still walking around a desolate, ruined area and partaking in some very depressing scenes, but the game is still “fun” because of your active role in the plot.
Hell, even in The Stanley Parable, the video game cousin Gone Home most resembles, utilizes it’s game-like nature MUCH better. It plays almost identically to Gone Home in that you walk and sort of interact with things and that’s about it, but it still plays with the video game nature of itself and puts you as the full driving force behind a constantly-shifting narrative rather than use you as a vehicle to drive home the already scripted single plot. It’s use of player-driven choices is pretty brilliant and the whole “timer” scenario is probably the cruelest thing I’ve ever seen thrown at any gamer ever simply because it plays directly against the instincts of anyone who’s played a puzzle game before. It’s still a “fun game” by those standards. Arguably, it’s a much better value than Gone Home at $15.
In Gone Home, (spoiler alert) you walk around the extremely large house of a rich white family, picking up narrated journal entries to find out your sister has a relatively consequence-free relationship with another girl. Outside of the spooky rainy empty house ambiance, the game does not make use of its medium. Much like Dear Esther, you’re simply on a museum tour with a guide telling you why you should care.
Is Gone Home the worst thing ever? Of course not. It actually has some really charming writing thrown into a rather mediocre teenage soap opera. But I think it’s sad that when people are fighting over the artistic merits of a game, they champion what’s essentially a 3D virtual real estate tour with ~atmosphere~ instead of something like Papers, Please: A game that has an incredibly oppressive backdrop, provides plenty of food for thought, and is without a doubt a fun, enjoyable video game. Somehow Gone Home is topping the GOTY charts based solely on “artistic merit” while Papers, Please is lucky to be within the bottom five of any list. That’s just a little concerning to me.